Prismblush

Cocky Clicker

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Cocky Clicker  

Pimps and Ho’s take on Cookie Clicker

GAME STATUS: INCOMPLETE CONCEPT

I busted my ass this weekend to build this. It’s a Futa pimp version of cookie clicker. The game still has tons of bugs and issues but here is the game concept. Consider a “Game Sketch”.
General rules:
Slap – Money, slaps currently send 1 ho or 1 pimp (with their hos) out to make money for some time. (2-5 seconds)
  • Slap = upgrade cash per slap, max 100 slap upgrades Slap upgrades
  • Rings = how long slaps last (per frame) by default slaps only return once. Rings would increase the duration per ring. max 25
  • Cane/Wand = changes slap screen effect to can swat. sends 2 hos per slap
Ho – Goes out and makes money for 2.5 seconds
  • Wardrobe = Increases total financial return while out 5 Slots
  • Training = increase length out and return
Pimp – Collects 2-5 ho’s. Pimps have a chance to collect a new ho without having you to buy one. Buying a Pimp frees up your 5 ho slots. When you send out a pimp they do Pimp times ho cash returns. so bonuses on both benefit. max pimps = 5 must upgrade headquarters for more pimp slots.
  • Pimpage = add 1 max slot. Pimps must fill out slots out on runs and have a low chance of doing so. (max 20)
  • Bling = Increases the chance of picking up ho.
HQ – Increase slots for pimps, max 5 upgrades. changes background.
After this point there is a second level to the game. As you play your notoriety rises. As such there is a cut that cops and other pimps take. At this point you will have to spend money on raising your slap power as you will have slap fights with opposing pimps (stripping them as you do) and corrupting cops/fighting cops to keep your profits high and to prevent your pimps and hos coming back hurt and unable to go out for a brief time. Mostly the issue with pimps increasing is screen clutter so I need a good User interface way to represent everything while still being visually appealing.

Feedback is appreciated!

Please note this game is a Sketch of a concept. It doesn’t reflect the document above yet. Bugs, and other issues are all present. Please consider it a sketch and don’t fault it for not being a “painting” yet. That means feedback should be in line with conceptualizing game flow and methods of creating a final fun.